Wednesday, July 4, 2012

Set Breakdown

The final render was composited through 10 main passes.

Beauty Pass

FX ID Pass - Allows me to isolate the texture information for each material for easy adjustments

Object ID pass - Allows to color correct the different types of objects differently

Reflection Pass

Ambient Occlusion Pass

Fog FX Pass


Hologram FX Pass

GUI FX Pass



Background Matte pass

Velocity Pass - Apply motion blur in comp





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